Caregiver Dementia Guides & Walkthroughs
From first morning tasks to endings, relics, and night door discipline.
Welcome to the Guides Hub for Caregiver: Dementia, the Roblox psychological horror experience from Ciptaria Studio. You accept a five-day live-in caregiver job for Mbah Lastri (87) inside an old Dutch colonial house on the Mount Gelud slopes. The pay covers your mother’s medicine. There are no neighbors worth counting on, signal dies when fear spikes, and the routine—wake her, comb her hair, prepare breakfast, lock every door at night—becomes the spine of the horror.
This hub indexes every practical guide on the wiki. Use it when you need a map of tutorials rather than a single spoiler page. English roots use trailing-slash paths; play solo or co-op (up to six), remember progress saves every night, and wear headphones with the lights down when you can.
Start here
Getting Started
Job premise, first morning checklist, co-op tips, and why the studio pushes headphones. Best first read before you worry about endings. Includes a real beginner-oriented video embed.
Salary & Job Premise
Why the Mount Gelud wage feels too good, how medicine-money stakes shape escape vs Heir vs tumbal finales, and what the five-day contract really sells.
Controls
PC, mobile, and console interaction habits, plus co-op role ideas so six caregivers do not trip over the same door.
Core progression
Walkthrough
Day-by-day structure across five days and three shifts (morning / afternoon / night) without dumping every ending spoiler. Points you to the dedicated endings page when branches matter.
Night Survival
Lock discipline, knocking pressure, barricade mindset, and how failed nights unravel the job. Essential even if you only want one “safe” ending.
House, co-op & collectibles
Map & Rooms
Daylight floor-plan habits for the Dutch colonial house—door names, wings, attic curiosity, and callouts that keep night checklists calm.
Co-op
Roles for up to six caregivers, door-captain SOP, spoiler etiquette, and how per-player ending fates should change lobby fairness.
Relics & Secrets
How to approach the seven hidden relics, read the house, and connect folklore breadcrumbs without needing cheats. Pairs with character reading on Mbah Lastri.
Endings & ranking
All Endings
Spoiler-aware overview of all seven endings, including The Heir (Pewaris), framed around obedience, escape, inheritance, and sacrifice. Co-op note: each player can receive their own fate.
The Heir Ending
Dedicated succession / Pewaris path: relic prep, late-day choices, and co-op fairness when only some players chase inheritance.
Tumbal Ending
Sacrifice / victim-leaning finales community clips often tag as tumbal—how they differ from Heir and escape.
Endings Tier List Hub
Narrative payoff, difficulty, and collectibility rankings once you understand the branches. Read endings first if you hate blind tiers.
How to use these guides together
- Skim Getting Started and Controls.
- Map the house with Map & Rooms, then play Day 1–2 with Night Survival open.
- Follow the Walkthrough for shift pacing; use Co-op if friends join.
- Explore with Relics & Secrets when you are ready for optional lore.
- Resolve branches via All Endings and The Heir Ending, then compare feelings on the tier list.
Avoid Scripts shortcuts until you finish at least one honest run—and read that hub’s ban warnings either way. Promo Codes were not widely confirmed at launch research time; do not stall your first night waiting on fake lists.
Tone of this wiki’s guides
We write for players who want Indonesian folklore horror to land. That means:
- Real YouTube IDs only, one video per page, placed mid-article when present.
- Locale-agnostic internal links with anchor text.
- Facts aligned to the live experience: released title, EN/ID subtitles, Indonesian voice acting, nightly saves, seven endings, seven relics.
- Spoiler labeling on ending pages so you can stop early.
Cross-links also live on the Characters Hub, Updates Hub, and About this Wiki.
Co-op guide tips (short)
Assign a door captain before nightfall. Keep voice calm during knocks. Remember that helping a teammate’s chores can still leave your personal ending on a different track—the design allows separate fates. If someone wants a pure scare run, agree to skip relic callouts until after credits.
After the guides
When patches ship, re-check Updates before blaming a guide for a moved interactable. If Mbah’s behavior or household lore confuses you mid-run, open Mbah Lastri between shifts rather than alt-tabbing into unverified spoilers.
This Guides Hub will grow if new official systems appear; child pages already cover the search intents players use most: how to start, how to survive nights, how to finish days, how to find relics, how endings diverge, and how to control the character on every device.
Frequently Asked Questions
Quick answers about endings, relics, and surviving Mount Gelud.
Which guide should I read first?
Start with Getting Started, then Controls and Night Survival. Use the Walkthrough for day structure and save All Endings until you are ready for spoilers.
Do these guides spoil the story?
Getting Started, Controls, Night Survival, and the early Walkthrough keep heavy ending spoilers limited. All Endings and the tier list are explicitly spoiler-aware—read the warnings on those pages.
Is Caregiver Dementia solo or co-op?
Both. You can play solo or with up to six players. Each caregiver can receive a different ending fate, so coordinate chores without assuming identical finales.
How many endings and relics are there?
Seven endings (including The Heir / Pewaris) and seven hidden relics. See All Endings and Relics & Secrets for structured coverage.
Where do I track codes or scripts?
Codes and Scripts have their own hubs. At research time, codes were not widely confirmed and public scripts were not reliably listed—those pages stay honest about that.